Bandit Captain

Medium Humanoid, Non-Lawful

Armor Class

15 (Studded Leather Armor)

Hit Points

65 (10d8 + 20)

Speed

30 ft.

Saving Throws

Str +4 Dex +5 Wis +2

Skills

Athletics +4 Deception +4

Senses

Darkvision 120ft, , passive Perception 10

Languages

Undercommon, Common

Challenge

2 (450 XP)

Actions

Multiattack.

The captain makes three melee attacks, two with his scimitar and one with his dagger. Or the captain makes two ranged attacks with daggers.

Scimitar.

Melee Attack Attack: +5 to hit, reach 5ft, one target Hit: 6 (1d6+3) slashing Damage

Daggar.

Melee/Ranged Attack Attack: +5 to hit, reach 5ft or range 20/60ft, one target Hit: 5 (1d4+3) Piercing Damage

Reactions

Parry. The captain adds 2 to its AV against one melee attack that would hit. To do so, the captain must be able to see his attacker and be weilding a melee weopon.