Chull

Large aberation, Chaotic Evil

Armor Class

14 (natural armor)

Hit Points

94 (11d10 + 33)

Speed

30 ft., swim 30 ft.

Skills

Perception +4

Damage Immunities

poison

Damage Resistances

poison

Condition Immunities

poison

Senses

Sense Magic, passive Perception 14

Languages

—

Challenge

2 (450 XP)

Sense Magic.

The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Anphibious.

The chuul can breathe air and water.

Actions

Multiattack.

The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target Hit: 11 (2d6+4) Bludgeoning damage. Miss: The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn’t have two other creatures grappled.

Tentacles.

Melee Weapon Attack: One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.