15 (Chain Shirt)
17 (3d6 + 6)
Stealth +4 Investigation +3 Perception +2
Darkvision 120ft, , passive Perception 12
Common, Gnomish, Terran
1 (200 XP)
The gnome has advantage on Dex (Stealth) checks to hide in rocky terrain
The gnome has advantage on Intelligence, Wisdom, and Charisma saves against magic.
The gnome's innate spellcasting ability is intelligence (DC11). it can inately cast: Non-detection (at will), Blindness/deafness, blur, disguse self 1/day
Melee Attack Attack: +4 to hit, reach 5ft, one target Hit: 6 (1d8+2) Piercing Damage
Ranged Attack Attack: +4 to hit, range 30/120ft, one target Hit: 4 (1d4+2) Piercing Damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can re peat the saving throw at the end of each of its turns, ending the effect on itself on a success .