Deep Gnome

Small Humanoid, Nuetral Good

Armor Class

15 (Chain Shirt)

Hit Points

17 (3d6 + 6)


20 ft.


Stealth +4 Investigation +3 Perception +2


Darkvision 120ft, , passive Perception 12


Common, Gnomish, Terran


1 (200 XP)

Stone Camouflage.

The gnome has advantage on Dex (Stealth) checks to hide in rocky terrain

Gnome Cunning.

The gnome has advantage on Intelligence, Wisdom, and Charisma saves against magic.

Innate Spellcasting.

The gnome's innate spellcasting ability is intelligence (DC11). it can inately cast: Non-detection (at will), Blindness/deafness, blur, disguse self 1/day


War Pick.

Melee Attack Attack: +4 to hit, reach 5ft, one target Hit: 6 (1d8+2) Piercing Damage

Poison Dart.

Ranged Attack Attack: +4 to hit, range 30/120ft, one target Hit: 4 (1d4+2) Piercing Damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can re peat the saving throw at the end of each of its turns, ending the effect on itself on a success .