Grell

Medium Aberation, Neutral Evil

Armor Class

12 (Natural Armor)

Hit Points

55 (10d8 + 10)

Speed

10 ft., climb 30 ft., fly 30 ft.

Skills

Stealth +6 Perception +4

Damage Immunities

lightning

Condition Immunities

blinding, prone

Senses

Blindsight 60ft (Blind beyond this) , Passive Perception 14, passive Perception 14

Languages

Grell

Challenge

1 (200 XP)

Actions

Multi Attack.

The grell makes two attacks: one with its tentacles and one with its beak.

Tentacles.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target Hit: 7 (1d10+2) piercing damage. DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success. The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can't use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.

Beak.

Melee Weapon Attack: +4 to hit Touch AC, reach 5ft., one target Hit: 7 (2d4+2) piercing damage