Shrieker

Medium Plant, Neutral

Armor Class

5 (Natural Armor)

Hit Points

14 (3d8 + 0)

Speed

10 ft.

Condition Immunities

blinded, charmed, frightened, deafened, prone, exhaustion

Senses

blindsite 30ft (blind beyond this point) , Passive Perception 6, passive Perception 6

Languages

—

Challenge

0 (10 XP)

False Appearance.

While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Reactions

Skreik. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.