17 (Natural Armor)
127 (11d12 + 55)
Dex +5 Con +8 Wis +4
Athletics +12 Perception +4
Darkvision 60ft , Passive Perception 14, passive Perception 14
7 (2900 XP)
The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain
The giant makes two greatclub attacks.
Melee Attack Attack: +9 to hit, reach 15ft, one target Hit: 19 (3d8+6) Bludgeoning
Ranged Attack Attack: +9 to hit, range 60/240ft, one target Hit: 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Rock Catching. Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.