Stone Giant (Mad)

Huge Giant, Neutral

Armor Class

17 (Natural Armor)

Hit Points

127 (11d12 + 55)

Speed

40 ft.

Saving Throws

Dex +5 Con +8 Wis +4

Skills

Athletics +12 Perception +4

Senses

Darkvision 60ft , Passive Perception 14, passive Perception 14

Languages

—

Challenge

7 (2900 XP)

Stone Camouflage.

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain

Actions

Multi Attack.

The giant makes two greatclub attacks.

Greatclub.

Melee Attack Attack: +9 to hit, reach 15ft, one target Hit: 19 (3d8+6) Bludgeoning

Rock.

Ranged Attack Attack: +9 to hit, range 60/240ft, one target Hit: 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.